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Garing, who writes, draws, colors and letters Planetoid, ensnares with an ambiance wholly unique to today's comic racks. Everywhere Silas travels, aided by computer program Ricter, he sees coal-black piles of jagged refuse. The sky is a mottled and muted canvas of swill-tones, while the air itself is tainted with heavy metals. Thankfully, Silas ejects from his ship with a trunk of survival gear, including a poncho, flares, medical kit, protein gel, filtration mask and a tent.
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After halting the slithering junk-heap with a slim hand cannon (stowed, unidentified, in his cache), Silas meets an old man named Mendel. He's a loner with a makeshift apartment among the shit-stained rubble. His history of the planetoid reveals that, "The colonial government ran a massive mining operation here," and, "Slave labor was used and supervised by an army of robotic constructs running a tyrannical A.I. program."
With these details, Garing beats his chest as a loud and proud survivor of the Golden Age of Man Cinema. I'm right there with him (obsessed with films like Aliens, T2 and Predator), envisioning Bruce Willis as Silas and Stan Winston on special effects.
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But this is a truly minor complaint. Silas' story, which soon becomes that of tough-girl Onica and the survivors, maintains the gruff appeal of an action blockbuster. After battling robots, preventing the wholesale slaughter of some tribesman, Silas is hailed as their leader (at which Conan gives a rare smile). He then goes about making the Slab more hospitable: he teaches the survivors how to use torches and weld modular housing units together (Ricter helps), and he establishes that everyone has useful knowledge, even the non-hunters who recommend algae tanks and mushroom farming.
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A little research told me Planetoid will wrap this opening story with issue 5, then vanish for breather. I didn't want to wait to review it, and I won't spoil the penultimate chapter's thrilling developments. Naturally, Silas' hope of escaping the rock rises, only for chilly karma to sweep in. The fates of Mendel and Onica twist more firmly around his. And, unlike a title that's been rebooted four times in three years, Planetoid has a roaring pulse that's hard to resist. If the cape-and-mask set have you snoozing, by all means float by.
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